Infographic: Video Games and Education

Posted by veerle on Monday October 3rd 2011 at 20:51

Global Time Conference – Review

Posted by Niels on Tuesday March 1st 2011 at 22:17

Last week I attended the AACE Global Time Conference, a three day, online spectacle filled with speakers whom all shared interest in educational technology and media.

One topic which was a focal point throughout many presentations was mobile technology (e.g. Ipad and Smartphones). Judging the sheer number of speakers which submitted a paper connected to mobile teaching, it is clearly a ‘hot’ topic. Of course, this has its reasons. Thomas J. C. Smyth indicated that mobile devices are becoming very popular and widespread among different populations. Alec Couros expanded on this by showing that there will be more mobile devices than there are pc’s by 2012. Cathleen Norris and Eliot Soloway also said that better school results were achieved by students who used mobile learning devices instead of pen and paper. If looked at from the perspective of serious games, it is interesting to image the evolution to mobile serious games.

Keynote speaker Jay Cross suggested a provocative idea about the gap between how education (in this case relating to work, but this can also be applied in general) has always been and how it should be. He emphasized that we need to do things differently, but we don’t know how exactly. Following this train of thought, it reminds me of what Cathleen Norris en Eliot Soloway said in their presentation: “Schools need to create an opportunity of the current crisis. […] We need to change the way we work.” In other words, instead of rebuilding the same educational resources in the very same way, it should be improved upon. In my opinion, this also has some complications for serious games. They should not blandly integrate traditional schooling, but transform it in a meaningful, digital way.

The main trend, of course, was about the shift from traditional schooling to digital education. In an entertaining presentation, Alec Couros, talked about the vast resources that were available online, also known as ‘open education’ (open content, free software, open courses, open teaching, etc.). His take on open education, which is mainly a very social one, is an inspiration to anyone involved in schooling technology. Finally, Gilly Salmon made clear that mistake in e-learning were made in the past. Educators want to be innovating on every front, but should instead focus on core values. Wise advice for the future!

Global Time Conference Presentation

Posted by Niels on Monday February 21st 2011 at 14:15

On Wednesday the 23th of February at 6PM (UTC) I will give a virtual presentation at the AACE Global Time conference. The conference is about innovation in educational technology and media. My presentation will be about my Master thesis (teaching physical actions via a digital media) which will also be a part of my doctoral research.

The conference will run from the 22th to the 24th. Registration is still open and can be done at

Gimme, Gimme, Gimme a Game

Posted by veerle on Tuesday May 25th 2010 at 20:25

During the C-MD “Play” master class at the MAD Faculty, master students were asked to create mini-games for 15 year old college students. These games were expected to cover a well-defined learning unit from their biology, math and French classes. Master and college students created the games in co-design and paper prototyping workshops. The learning units were converted into interactive prototypes that mainly aimed to motivate and engage the college students. Playability of the games was tested during user tests. The results of this master class were used in the Gimme, Gimme, Gimme a game project.

Play&Game: Playing to Learn

Posted by veerle on Tuesday May 25th 2010 at 08:57

Very nice presentation on the meaning of game and play in the learning process:

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