Thomas Laureyssens – Tackling Urban Issues With Ludic Engagement
Supervisors: Andrew Vande Moere
Keywords: Ludic design, HCI, urban design, participation, game design
The urban landscape used to be full of meeting, debate and play. Today it’s looking quite different. In many cultures, people lost the art of communicating with each other in public space. In some cities we find extreme urban situations like decay and vandalism, and almost everywhere people have some fear of the unknown other. In the 21st century, cities become ever more bigger, and so a myriad of urban issues appear ever more pressing.
This project is an investigation of how interactive ludic interventions have the potential to positively impact on urban issues. It applies the fields of ludic design and persuasive computing to an urban context. These techniques and concepts will be integrated into interactive, game-inspired artistic interventions, introduced into the urban landscape. The research problem is how these interventions can impact the urban environment. What are the factors that causally influence the behaviour change? How can we make the interventions challenging and motivating enough for a wide group of inhabitants, and how can we make them appropriate the proposal as theirs?
In the course of the four-year research, a handful of artistic ludic installations will be created for different specific urban locations. The projects will come to shape by user-centered design through an iterative design cycle including participatory cartography and prototyping.